I made a game in 4 weeks
- Jordan Patrick William
- Aug 22
- 1 min read
So around a month ago I got hooked watching Youtube videos from Primer and found out that they used Godot game engine to create their simulations and something clicked in my brain; 'You know how to use Godot, you had a lot of fun last time, why not try developing a game again?".
Unable to answer the rhetorical question, I dusted off my old Chromebook and downloaded Godot to the linux container. After re-downloading all of the old assets I had previously used for Mersia Muses I spent a week or so following online tutorials and I finally had a playable prototype. With a layout inspired by Yu-Gi-Oh player take turns summoning Muses to their fields and activating effects, MuseCards does not allow all cards to attack each other instead relying on player and opponent effects being used to clear the field and hand.
While looking at turning the demo into a full game one of the things I want to address is the play loop of battles themselves as currently the game only ends after all cards have been drawn or the player surrenders. This can lead to boring gameplay if advantage is won very early on either side.
I will be incrementally upgrading this project but it was mainly a way to get back into game development as it has been over a year since took to Godot.
My next project will be more of a dream project with the goal of turning Yu-Gi-Oh DDM into a playable roguelike.


Comments