
Cubetris was developed over one weekend for the Falling Block Jam 2025 having been inspired by Tetris and Dungeon Dice Monsters (DDM).
I am currently developing a longer game inspired by DDM and had spent nearly a month creating assets and complex gameplay loops when I saw the call to action for the Falling Block Jam :
"Submissions should be games that involve blocks and falling. Take that and be as traditional or as wild as you please."
I have always been a huge fan of Tetris and realized that the game I was already creating be combined with Tetris for a fun new experience.
While in Tetris you are able to rotate pieces but not flip or change shape, in Cubetris you can change or flip shapes but are fixed to a specific rotation, additionally the shapes used are one of 11 cube nets (six squares that fold into a cube) instead of the 7 tetronimos (four connected squares) offered in Tetris.
Please play and leave any feedback for what you would like to see in future updates. Also feel free to donate or follow me on socials to support my upcoming projects.
Controls:
Keyboard A/D or Controller B/A- previous/next cube net
Keyboard W or Controller Y- flip cube net (long axis)
Up - Pause
Left/Right/Down - Move left/right/down
Devlog:
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Optional inspirational vibe "Analogue Memory" was not directly included in the game but I did attempt to keep the game as close to classic Tetris as possible based on my childhood memories of the game.
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I would also like to introduce new tile sets and a way for the player to control the theme as well as the volume.
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Developed with Godot in under 48 hours, all assets other than font created for the jam (some logic lifted from current game in development)
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Auto save/load for top score, I would like to add player name for high scorers like in traditional arcade games
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Created using: 2 packed scenes, 5 scripts*, 2 image files*, 2 audio files, 1 font for minimal and efficient code
*I believe these could be reduced if I were to go back to the project